To install NineAnimator on iOS/iPadOS, you have the following options:
- TestFlight Beta Testing
- NineAnimator AltStore Source (Beta)
- Legacy Methods
- Install from Third-Party App Stores
- Install via Cydia Impactor with Compiled IPAs
- For Contributors
- Build from Source Code
To install/update NineAnimator on macOS, follow the steps below:
- Head to the latest release page;
- Scroll down to Assets, click on the file with suffix
- Decompress the archive and drag the NineAnimator app to your Applications folder.
TestFlight Beta Testing
NineAnimator Beta Testing Program is currently unavailable. We plan to make it available again soon. Please use another method for now. Join our Discord server for more information.
We're constantly adding supports for new websites and implementing additional features. Join the NineAnimator Beta Testing Program to be the first ones to try out those updates: https://testflight.apple.com/join/SzIVhF6w
Note: NineAnimator is currently unavailable on the App Store. Join our Discord server for more information.
NineAnimator is now available on the AppStore. We recommand you to install NineAnimator from the AppStore.
NineAnimator AltStore Source (Beta)
Note: NineAnimator's AltStore Source is an experimental service. Currently the version on the AltStore source is synchronized with the latest Github release.
Third-Party App Stores
NineAnimator is available on the following third-party app stores:
Download the latest compiled IPA file from the release page and install the app with Cydia Impactor.
For detailed instructions please view the #installation channel on our Discord server.
Build from Source Code
Step One: Clone the Source Code
To build this app, you will need to have the latest version of Xcode installed. Open the Terminal app and clone the project to your local machine.
$ git clone --recursive https://github.com/SuperMarcus/NineAnimator.git
Step Two: Modify Project Settings
This repository contains the code used for distribution. To build and sign the app, you will need to modify the app's Bundle Identifier, Teams, and Capabilities.
- Navigate to the
- Under the
Generaltab, change part of the
Bundle Identifierto any alphanumeric characters without whitespace.
- Then navigate to the
Signing & Capabilitiestab. Select your team in the
Teamsdrawer. If Xcode prompts you for the signing options, choose the one that let Xcode automatically manages signing.
- Scroll down in the
Signing & Capabilitiestab. Remove the associated domains capability.
When contributing, do not include your team identifier.
Step Three: Build the app with Xcode
You won't need any Apple Developer membership to build and install this app. Open this project in Xcode, connect your phone to the computer, select your device, and click the run button on the top left corner.