To install NineAnimator on an iOS device, you have the following options:

TestFlight Beta Testing

NineAnimator Beta Testing Program is currently reaching full capacity. Join our Discord server for more information.

We’re constantly adding supports for new websites and implementing additional features. Join the NineAnimator Beta Testing Program to be the first ones to try out those updates:


Note: NineAnimator is currently unavailable on the App Store. Join our Discord server for more information.

Download on the AppStore

NineAnimator is now available on the AppStore. We recommand you to install NineAnimator from the AppStore.

NineAnimator AltStore Source (Beta)

Note: NineAnimator’s AltStore Source is an experimental service. Currently the version on the AltStore source is synchronized with the latest Github release.

Legacy Methods

Third-Party App Stores

NineAnimator is available on the following third-party app stores:

Cydia Impactor

Download the latest compiled IPA file from the release page and install the app with Cydia Impactor.

For detailed instructions please view the #installation channel on our Discord server.

For Contributors

Build from Source Code

Step One: Install Carthage

To build this app, you will need to have the latest version of Xcode and Carthage installed.

The simplest way to install Carthage is to use Homebrew.

$ brew update
$ brew install carthage

You can also install Carthage with the installer package, which can be found here.

Step Two (Optional): Update dependencies

All the required binaries have been compiled and uploaded to the repository, so you shouldn’t need to do this. But if something doesn’t work out, you might want to try updating the dependencies.

$ carthage update --platform iOS

Step Three: Modify Project Settings

This repository contains the code used for distribution. To build and sign the app, you will need to modify the app’s Bundle Identifier, Teams, and Capabilities.

Modify Xcode Project Settings

  1. Navigate to the NineAnimator project file.
  2. Under the General tab, change part of the Bundle Identifier to any aphanumeric characters without whitespaces.
  3. Then navigate to the Signing & Capabilities tab. Select your team in the Teams drawer. If Xcode prompts you for the signing options, choose the one that let Xcode automatically manages signing.
  4. Scroll down in the Signing & Capabilities tab. Remove the associated domains capability.

When contributing, do not include your team identifier.

Step Four: Build the app with Xcode

You won’t need any Apple Developer membership to build and install this app. Open this project in Xcode, connect your phone to the computer, select your device, and click the run button on the top left corner.

Xcode select device