To install NineAnimator on an iOS device, you have the following options:
- TestFlight Beta Testing
- NineAnimator AltStore Source (Beta)
- Legacy Methods
- Install from Third-Party App Stores
- Install via Cydia Impactor with Compiled IPAs
- For Contributors
- Build from Source Code
TestFlight Beta Testing
NineAnimator Beta Testing Program is currently reaching full capacity. Join our Discord server for more information.
We’re constantly adding supports for new websites and implementing additional features. Join the NineAnimator Beta Testing Program to be the first ones to try out those updates: https://testflight.apple.com/join/SzIVhF6w
Note: NineAnimator is currently unavailable on the App Store. Join our Discord server for more information.
NineAnimator is now available on the AppStore. We recommand you to install NineAnimator from the AppStore.
NineAnimator AltStore Source (Beta)
Note: NineAnimator’s AltStore Source is an experimental service. Currently the version on the AltStore source is synchronized with the latest Github release.
- Source URL:
- Source Preview
Third-Party App Stores
NineAnimator is available on the following third-party app stores:
Download the latest compiled IPA file from the release page and install the app with Cydia Impactor.
For detailed instructions please view the #installation channel on our Discord server.
Build from Source Code
Step One: Install Carthage
To build this app, you will need to have the latest version of Xcode and Carthage installed.
The simplest way to install Carthage is to use Homebrew.
$ brew update $ brew install carthage
You can also install Carthage with the installer package, which can be found here.
Step Two (Optional): Update dependencies
All the required binaries have been compiled and uploaded to the repository, so you shouldn’t need to do this. But if something doesn’t work out, you might want to try updating the dependencies.
$ carthage update --platform iOS
Step Three: Modify Project Settings
This repository contains the code used for distribution. To build and sign the app, you will need to modify the app’s Bundle Identifier, Teams, and Capabilities.
- Navigate to the
- Under the
Generaltab, change part of the
Bundle Identifierto any aphanumeric characters without whitespaces.
- Then navigate to the
Signing & Capabilitiestab. Select your team in the
Teamsdrawer. If Xcode prompts you for the signing options, choose the one that let Xcode automatically manages signing.
- Scroll down in the
Signing & Capabilitiestab. Remove the associated domains capability.
When contributing, do not include your team identifier.
Step Four: Build the app with Xcode
You won’t need any Apple Developer membership to build and install this app. Open this project in Xcode, connect your phone to the computer, select your device, and click the run button on the top left corner.